Compared to the narrative, the game is more like an organic system, which provides the audiences with more chance to have different endings. If there are five present endings in a narrative, the audiences can see those all if they try many times and explore the storyline. However, it will be hard to do that in a game because every time there are slightly different. Although some of the games are called the narrative game, there is no defined chronological storyline in these games. What the audiences can do is exploring the virtual world and try to figure out what they need to do. Another good example is interactive narrative like the Black Mirror film which contains many storylines, which may make you feel that the whole story is under control. However, all the options are designed, and the audiences can't do anything beyond it.
Narrative and dynamic, Feb.12