Narrative and Dynamic 01

(1) 3 ideas for an interactive narrative

1. A powerful emperor traveled forth from A.D.907 to 2019 by accident, he tried to pass the difficult adjustment in the age of technology and go back to his country. From the story, the audiences could see how the official history has been revised and what we learned from history class may not be true.

2. After the human extinction, the world is conquered by robots and plants. It is ironic that it might be a better world without human beings, which reminds people to pay attention to their own existence.

3. One day, pets owners and pets exchange their identities to continue their life. In the new world, irresponsible pets owners will be punished and people will experience the difficulties of emotional expression.

(2) Designing Branching Narrative

1. time_night; emperor state_injured; passerby_help; find a job_none; find his way back_none;

2. the last animal_dead; robots_emotional; generate electricity_none; drought_none; plants_dead;

3. pet_pregnant; pet owner_get fired; make new friends_none; suicide attempt_none; be rescued_none;

(3) Andrew Stanton: The clues to a great story

promise :

1. Show the conflictions between the old power and the new tech.

2. Describe the world that people have never witnessed.

3. Satisfy the appetite for watching awkward moments of other people.


1. History is always written by the winners.

2. The earth will not be destroyed but human beings will.

3. We should care about other people and be a listener.

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